How I ThinkSimplicity > Complexity. If something is hard to use, it isn't finished.Programs, courses, and systems are for the people that use them. Design in ways that put people first.The way people learn changes; so should the way we teach.Build for adaptability, not longevity.
What I DoI take complicated information and make it accessible.I design learning opportunities, systems, workflows, and tools that create opportunity instead of additional friction.I fix broken processes that waste time, money, and energy.I build things that work... in a way that makes sense to the people that use them.